//
//  SceneDelegate.swift
//  HLDesktop
//
//  Created by 子凡 on 2025/4/10.
//

import UIKit

class SceneDelegate: UIResponder, UIWindowSceneDelegate {

    var window: UIWindow?


    func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
        // Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
        // If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
        // This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
//        guard let _ = (scene as? UIWindowScene) else { return }
        
        guard let windowScene = (scene as? UIWindowScene) else { return }
        let window = UIWindow(windowScene: windowScene)
        self.window = window
        
//        let homeVC = ViewController()
//        window.rootViewController = homeVC
        window.makeKeyAndVisible()
        
        AiScreenFunc.appStart()//显示AdView
    }

    func sceneDidDisconnect(_ scene: UIScene) {
        // Called as the scene is being released by the system.
        // This occurs shortly after the scene enters the background, or when its session is discarded.
        // Release any resources associated with this scene that can be re-created the next time the scene connects.
        // The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead).
    }

    func sceneDidBecomeActive(_ scene: UIScene) {
        // Called when the scene has moved from an inactive state to an active state.
        // Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
    }

    func sceneWillResignActive(_ scene: UIScene) {
        // Called when the scene will move from an active state to an inactive state.
        // This may occur due to temporary interruptions (ex. an incoming phone call).
    }

    func sceneWillEnterForeground(_ scene: UIScene) {
        // Called as the scene transitions from the background to the foreground.
        // Use this method to undo the changes made on entering the background.
    }

    func sceneDidEnterBackground(_ scene: UIScene) {
        // Called as the scene transitions from the foreground to the background.
        // Use this method to save data, release shared resources, and store enough scene-specific state information
        // to restore the scene back to its current state.
    }

    func scene(_ scene: UIScene, openURLContexts URLContexts: Set<UIOpenURLContext>) {
//响应schemeUrl打开
        guard let url = URLContexts.first?.url else {
//url = hldesk://scheme2?u=com.better.FamilyTree
//url = hl://scheme2?u=com.better.FamilyTree
            return
        }
//        print("来源App：\(url)")
        let urlStr = url.absoluteString
        if urlStr.hasPrefix("hl://scheme2?u="){
            let bidstr = (urlStr as NSString).substring(from: "hl://scheme2?u=".count) as String
            _ = HLUniversalFunc.openBundleID(bidstr)
        }else if urlStr.hasPrefix("hldesk://scheme2?u="){
            let bidstr = (urlStr as NSString).substring(from: "hldesk://scheme2?u=".count) as String
            _ = HLUniversalFunc.openBundleID(bidstr)
        }
    }

}

